CLHEP VERSION Reference Documentation
   
CLHEP Home Page     CLHEP Documentation     CLHEP Bug Reports

Point3D.cc
Go to the documentation of this file.
1 // -*- C++ -*-
2 // $Id: Point3D.cc,v 1.3 2003/08/13 20:00:11 garren Exp $
3 // ---------------------------------------------------------------------------
4 
5 #include "CLHEP/Geometry/defs.h"
8 
9 namespace HepGeom {
10  //--------------------------------------------------------------------------
11  Point3D<float> &
13  double vx = x(), vy = y(), vz = z();
14  set(m.xx()*vx + m.xy()*vy + m.xz()*vz + m.dx(),
15  m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(),
16  m.zx()*vx + m.zy()*vy + m.zz()*vz + m.dz());
17  return *this;
18  }
19 
20  //--------------------------------------------------------------------------
22  operator*(const Transform3D & m, const Point3D<float> & v) {
23  double vx = v.x(), vy = v.y(), vz = v.z();
24  return Point3D<float>
25  (m.xx()*vx + m.xy()*vy + m.xz()*vz + m.dx(),
26  m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(),
27  m.zx()*vx + m.zy()*vy + m.zz()*vz + m.dz());
28  }
29 
30  //--------------------------------------------------------------------------
31  Point3D<double> &
33  double vx = x(), vy = y(), vz = z();
34  set(m.xx()*vx + m.xy()*vy + m.xz()*vz + m.dx(),
35  m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(),
36  m.zx()*vx + m.zy()*vy + m.zz()*vz + m.dz());
37  return *this;
38  }
39 
40  //--------------------------------------------------------------------------
42  operator*(const Transform3D & m, const Point3D<double> & v) {
43  double vx = v.x(), vy = v.y(), vz = v.z();
44  return Point3D<double>
45  (m.xx()*vx + m.xy()*vy + m.xz()*vz + m.dx(),
46  m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(),
47  m.zx()*vx + m.zy()*vy + m.zz()*vz + m.dz());
48  }
49 } /* namespace HepGeom */
HepGeom::Point3D< float >
Definition: CLHEP/Geometry/Point3D.h:44
HepGeom::Point3D< double >
Definition: CLHEP/Geometry/Point3D.h:123
HepGeom::BasicVector3D::y
T y() const
Definition: CLHEP/Geometry/BasicVector3D.h:145
Point3D.h
HepGeom::BasicVector3D::z
T z() const
Definition: CLHEP/Geometry/BasicVector3D.h:148
v
they are gone ZOOM Features Discontinued The following features of the ZOOM package were felt to be extreme overkill These have been after checking that no existing user code was utilizing as in SpaceVector v
Definition: keyMergeIssues.doc:324
HepGeom::Transform3D
Definition: CLHEP/Geometry/Transform3D.h:172
Transform3D.h
HepGeom::BasicVector3D::set
void set(T x1, T y1, T z1)
Definition: CLHEP/Geometry/BasicVector3D.h:162
HepGeom
Definition: CLHEP/Geometry/BasicVector3D.h:19
HepGeom::Point3D
Definition: CLHEP/Geometry/Point3D.h:35
defs.h
HepGeom::BasicVector3D::x
T x() const
Definition: CLHEP/Geometry/BasicVector3D.h:142
HepGeom::operator*
Normal3D< float > operator*(const Transform3D &m, const Normal3D< float > &v)
Definition: Normal3D.cc:25