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testBasicVector3D.cc
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1 // -*- C++ -*-
2 // $Id: testBasicVector3D.cc,v 1.5 2010/06/16 16:21:27 garren Exp $
3 // ---------------------------------------------------------------------------
4 
5 #include <iostream>
6 #include <assert.h>
11 #include "CLHEP/Units/PhysicalConstants.h"
12 
13 bool EQUAL(double a, double b) {
14  double del = a - b;
15  if (del < 0) del = -del;
16  return del < 0.000001;
17 }
18 
19 using namespace HepGeom;
20 
21 #define CHECK(point,type) \
22  /* Check default constructor */ \
23  point p00; \
24  assert(p00.x() == 0 && p00.y() == 0 && p00.z() == 0); \
25  \
26  /* Check constructor from three numbers */ \
27  point p01(1,2,3); \
28  point p02(4.,5.,6.); \
29  assert(p01.x() == 1 && p01.y() == 2 && p01.z() == 3); \
30  assert(p02.x() == 4 && p02.y() == 5 && p02.z() == 6); \
31  \
32  /* Check constructor from array */ \
33  float farray[] = {1,2,3}; \
34  type darray[] = {4,5,6}; \
35  point p03(farray); assert(p03 == point(1,2,3)); \
36  point p04(darray); assert(p04 == point(4,5,6)); \
37  \
38  /* Check conversion to array */ \
39  const point p05(1,2,3); \
40  const type * a = p05; \
41  assert(a[0] == 1 && a[1] == 2 && a[2] == 3); \
42  point p06(4,5,6); \
43  a = p06; \
44  assert(a[0] == 4 && a[1] == 5 && a[2] == 6); \
45  type * b = p06; \
46  b[0] = 7; \
47  b[1] = 8; \
48  b[2] = 9; assert(p06 == point(7,8,9)); \
49  \
50  /* Check copy constructor */ \
51  point p10(p01); assert(p10 == point(1,2,3)); \
52  point p11(Point3D <float>(1,2,3)); assert(p11 == point(1,2,3)); \
53  point p12(Vector3D<float>(4,5,6)); assert(p12 == point(4,5,6)); \
54  point p13(Normal3D<float>(7,8,9)); assert(p13 == point(7,8,9)); \
55  point p14(Point3D <type> (1,2,3)); assert(p14 == point(1,2,3)); \
56  point p15(Vector3D<type> (4,5,6)); assert(p15 == point(4,5,6)); \
57  point p16(Normal3D<type> (7,8,9)); assert(p16 == point(7,8,9)); \
58  \
59  /* Check assignment */ \
60  point p20; \
61  p20 = Point3D <float>(1,2,3); assert(p20 == point(1,2,3)); \
62  p20 = Vector3D<float>(4,5,6); assert(p20 == point(4,5,6)); \
63  p20 = Normal3D<float>(7,8,9); assert(p20 == point(7,8,9)); \
64  p20 = Point3D <type> (1,2,3); assert(p20 == point(1,2,3)); \
65  p20 = Vector3D<type> (4,5,6); assert(p20 == point(4,5,6)); \
66  p20 = Normal3D<type> (7,8,9); assert(p20 == point(7,8,9)); \
67  \
68  /* Check arithmetic operations */ \
69  point p21(1,2,3); \
70  p21 += point(1,2,3); assert(p21 == point(2,4,6)); \
71  p21 += Point3D <float>(1,1,1); assert(p21 == point(3,5,7)); \
72  p21 += Vector3D<float>(1,1,1); assert(p21 == point(4,6,8)); \
73  p21 += Normal3D<float>(1,1,1); assert(p21 == point(5,7,9)); \
74  p21 -= point(1,2,3); assert(p21 == point(4,5,6)); \
75  p21 -= Point3D <type>(1,1,1); assert(p21 == point(3,4,5)); \
76  p21 -= Vector3D<type>(1,1,1); assert(p21 == point(2,3,4)); \
77  p21 -= Normal3D<type>(1,1,1); assert(p21 == point(1,2,3)); \
78  p21 *= 2; assert(p21 == point(2,4,6)); \
79  p21 /= 2; assert(p21 == point(1,2,3)); \
80  p21 *= 2.0f; assert(p21 == point(2,4,6)); \
81  p21 /= 2.0f; assert(p21 == point(1,2,3)); \
82  p21 *= 2.0; assert(p21 == point(2,4,6)); \
83  p21 /= 2.0; assert(p21 == point(1,2,3)); \
84  \
85  /* Check subscripting */ \
86  point p22(1,2,3); \
87  assert(p22(0) == 1 && p22(1) == 2 && p22(2) == 3); \
88  assert(p22[0] == 1 && p22[1] == 2 && p22[2] == 3); \
89  p22(0) = 4; \
90  p22(1) = 5; \
91  p22(2) = 6; assert(p22 == point(4,5,6)); \
92  p22[0] = 7; \
93  p22[1] = 8; \
94  p22[2] = 9; assert(p22 == point(7,8,9)); \
95  \
96  /* Check carthesian coordinate system */ \
97  point p30; \
98  p30.setX(1); \
99  p30.setY(2); \
100  p30.setZ(3); assert(p30 == point(1,2,3)); \
101  p30.set(4,5,6); \
102  assert(p30.x() == 4 && p30.y() == 5 && p30.z() == 6); \
103  \
104  /* Check cylindrical coordinate system */ \
105  point p40(12,16,1); assert(p40.perp2() == 400); \
106  assert(p40.perp() == 20); \
107  assert(p40.rho() == 20); \
108  p40.setPerp(5); assert(p40 == point(3,4,1)); \
109  p40.set(0,0,1); \
110  p40.setPerp(5); assert(p40 == point(0,0,1)); \
111  \
112  /* Check spherical coordinate system */ \
113  point p50(2,3,6); assert(p50.mag2() == 49); \
114  assert(p50.mag() == 7); \
115  assert(p50.r() == 7); \
116  assert(p50.getR() == 7); \
117  point p51(0,0,1); assert(p51.phi() == 0); \
118  point p52(2,4,5); assert(EQUAL(p52.phi() ,std::atan2(2.,1.))); \
119  assert(EQUAL(p52.getPhi() ,std::atan2(2.,1.))); \
120  point p53(0,0,0); assert(p53.theta() == 0); \
121  assert(p53.cosTheta() == 1); \
122  point p54(3,4,10); assert(EQUAL(p54.theta() ,std::atan2(1.,2.))); \
123  assert(EQUAL(p54.getTheta(),std::atan2(1.,2.))); \
124  assert(EQUAL(p54.cosTheta(),std::sqrt(0.8))); \
125  point p55(2,3,6); \
126  p55.setMag(14); assert(p55 == point(4,6,12)); \
127  p55.setR(7); assert(p55 == point(2,3,6)); \
128  point p56 = p55; \
129  p56.setPhi(CLHEP::pi/6); assert(EQUAL(p56.getPhi(),CLHEP::pi/6)); \
130  assert(EQUAL(p56.mag() ,p55.mag())); \
131  assert(EQUAL(p56.theta() ,p55.theta())); \
132  point p57 = p55; \
133  p57.setTheta(CLHEP::pi/3); assert(EQUAL(p57.cosTheta(),0.5)); \
134  assert(EQUAL(p57.mag() ,p55.mag())); \
135  assert(EQUAL(p57.phi() ,p55.phi())); \
136  \
137  /* Check pseudo-rapidity */ \
138  point p60(2,3,6); \
139  point p61 = p60; \
140  p61.setEta(2); assert(EQUAL(p61.pseudoRapidity(),2)); \
141  assert(EQUAL(p61.getEta() ,2)); \
142  assert(EQUAL(p61.eta() ,2)); \
143  assert(EQUAL(p61.mag() ,7)); \
144  assert(EQUAL(p61.phi(),p60.phi())); \
145  \
146  /* Check combination of two vectors */ \
147  point p70(1,2,3); assert(p70.dot(p70) == p70.mag2()); \
148  point p71( 1,2, 3); \
149  point p72(-3,2,-1); assert(p71.cross(p72) == point(-8,-8,8)); \
150  point p73(3,4,0); assert(p73.perp2(point(0,1,0)) == 9); \
151  assert(p73.perp (point(1,0,0)) == 4); \
152  point p74(1,0,0); \
153  point p75(1,1,0); assert(EQUAL(p74.angle(p75),CLHEP::pi/4)); \
154  assert(EQUAL(p75.angle(p00),CLHEP::pi/2)); \
155  \
156  /* Check related vectors */ \
157  point p80(1,2,3); \
158  point p81 = p80.unit(); assert(EQUAL(p81.mag() ,1)); \
159  point p82 = p80.orthogonal(); assert(EQUAL(p82.dot(p81),0)); \
160  \
161  /* Check rotations */ \
162  point p90(2,0.5,std::sqrt(3.)/2); \
163  p90.rotateX(CLHEP::pi/6); assert(p90.x() == 2); \
164  assert(EQUAL(p90.y(),0)); \
165  assert(EQUAL(p90.z(),1)); \
166  point p91(std::sqrt(3.)/2,2,0.5); \
167  p91.rotateY(CLHEP::pi/6); assert(EQUAL(p91.x(),1)); \
168  assert(p91.y() == 2); \
169  assert(EQUAL(p91.z(),0)); \
170  point p92(0.5,std::sqrt(3.)/2,2); \
171  p92.rotateZ(CLHEP::pi/6); assert(EQUAL(p92.x(),0)); \
172  assert(EQUAL(p92.y(),1)); \
173  assert(p92.z() == 2); \
174  point p93(1,1,std::sqrt(2.)); \
175  p93.rotate(CLHEP::pi,Vector3D<float>(-1,-1,std::sqrt(2.))); \
176  assert(EQUAL(p93.x(),-1)); \
177  assert(EQUAL(p93.y(),-1)); \
178  assert(EQUAL(p93.z(),-std::sqrt(2.))); \
179  \
180  /* Check transformations */ \
181  point p100(1,1,std::sqrt(2.)); \
182  Transform3D m; \
183  m = Rotate3D(CLHEP::pi,Vector3D<float>(-1,-1,std::sqrt(2.))); \
184  p100.transform(m); assert(EQUAL(p100.x(),-1)); \
185  assert(EQUAL(p100.y(),-1)); \
186  assert(EQUAL(p100.z(),-std::sqrt(2.))); \
187  \
188  /* Check input/output */ \
189  point p110; \
190  std::cin >> p110; \
191  std::cout << p110 << std::endl; \
192  \
193  /* Check non-member arithmetics */ \
194  point p120(-1,-2,-3); \
195  p120 = +p120; assert(p120 == point(-1,-2,-3)); \
196  p120 = -p120; assert(p120 == point(1,2,3)); \
197  point p121(1,2,3); \
198  p121 = p121 + Point3D <float>(1,1,1); assert(p121 == point(2,3,4));\
199  p121 = p121 + Vector3D<float>(1,1,1); assert(p121 == point(3,4,5));\
200  p121 = p121 + Normal3D<float>(1,1,1); assert(p121 == point(4,5,6));\
201  p121 = p121 - Point3D <type> (1,1,1); assert(p121 == point(3,4,5));\
202  p121 = p121 - Vector3D<type> (1,1,1); assert(p121 == point(2,3,4));\
203  p121 = p121 - Normal3D<type> (1,1,1); assert(p121 == point(1,2,3));\
204  p121 = p121 * 2; assert(p121 == point(2,4,6)); \
205  p121 = p121 / 2; assert(p121 == point(1,2,3)); \
206  p121 = p121 * 2.0f; assert(p121 == point(2,4,6)); \
207  p121 = p121 / 2.0f; assert(p121 == point(1,2,3)); \
208  p121 = p121 * 2.0; assert(p121 == point(2,4,6)); \
209  p121 = p121 / 2.0; assert(p121 == point(1,2,3)); \
210  p121 = 2 * p121; assert(p121 == point(2,4,6)); \
211  p121 = 0.5f * p121; assert(p121 == point(1,2,3)); \
212  p121 = 2.0 * p121; assert(p121 == point(2,4,6)); \
213  assert(p121 * p121 == p121.mag2()); \
214  assert(p121 * Point3D <float>(1,1,1) == 12); \
215  assert(p121 * Vector3D<float>(1,1,1) == 12); \
216  assert(p121 * Normal3D<float>(1,1,1) == 12); \
217  assert(p121 == Point3D <float>(2,4,6)); \
218  assert(p121 == Vector3D<float>(2,4,6)); \
219  assert(p121 == Normal3D<float>(2,4,6)); \
220  assert(p121 != Point3D <type> (3,4,6)); \
221  assert(p121 != Vector3D<type> (2,5,6)); \
222  assert(p121 != Normal3D<type> (2,4,7)); \
223 
230 
231 int main()
232 {
233  CheckPointFloat();
239  return 0;
240 }
CheckVectorDouble
void CheckVectorDouble()
Definition: testBasicVector3D.cc:228
HepGeom::Point3D< float >
Definition: CLHEP/Geometry/Point3D.h:44
a
@ a
Definition: testCategories.cc:125
Normal3D.h
HepGeom::Point3D< double >
Definition: CLHEP/Geometry/Point3D.h:123
b
@ b
Definition: testCategories.cc:125
main
int main()
Definition: testBasicVector3D.cc:231
Vector3D.h
Point3D.h
CheckNormalFloat
void CheckNormalFloat()
Definition: testBasicVector3D.cc:226
CHECK
#define CHECK(point, type)
Definition: testBasicVector3D.cc:21
CheckPointDouble
void CheckPointDouble()
Definition: testBasicVector3D.cc:227
HepGeom::Vector3D< float >
Definition: CLHEP/Geometry/Vector3D.h:44
CheckVectorFloat
void CheckVectorFloat()
Definition: testBasicVector3D.cc:225
CheckPointFloat
void CheckPointFloat()
Definition: testBasicVector3D.cc:224
Transform3D.h
HepGeom::Vector3D< double >
Definition: CLHEP/Geometry/Vector3D.h:102
HepGeom
Definition: CLHEP/Geometry/BasicVector3D.h:19
EQUAL
bool EQUAL(double a, double b)
Definition: testBasicVector3D.cc:13
HepGeom::Normal3D< double >
Definition: CLHEP/Geometry/Normal3D.h:102
HepGeom::Normal3D< float >
Definition: CLHEP/Geometry/Normal3D.h:44
CheckNormalDouble
void CheckNormalDouble()
Definition: testBasicVector3D.cc:229